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Chapter 1: Scraping the Barrel Walkthrough

Chapter 1: Scraping the Barrel is where Frostpunk 2's core survival loop fully clicks into place. After the prologue's food-focused countdown, New London settles at a permanent site and you must restore the generator that heats your districts. Oil replaces simple coal management as your primary fuel, and the Frostland expedition to establish the Old Dreadnought colony becomes your most important secondary objective.

This chapter punishes players who ignore the Frostland. The Old Dreadnought provides the oil income necessary to keep the generator running through temperature drops and rising heat demand. Treat New London and the Old Dreadnought as two halves of one economy from the moment the chapter begins.

Restoring the Generator

The generator sits at the center of your city and powers heat for all districts within its range. Inspect the generator panel immediately upon starting Chapter 1 to understand its current damage level and fuel consumption rate. Research generator repair nodes in the Idea Tree before expanding districts that increase heat demand.

Use the heat calculator to estimate total district heat demand against generator output. Building Housing and Food districts beyond generator capacity creates cold zones where disease and tension rise rapidly. The district heat management guide explains how to balance expansion with generator limits during early restoration.

Establishing the Old Dreadnought Colony

Send expeditions to locate the Old Dreadnought on the Frostland map. This massive stranded vessel becomes an oil extraction colony that feeds fuel back to New London through the resource transfer system. Follow colony setup prompts to build Extraction and Industrial districts at the Dreadnought site.

The colonies guide covers workforce allocation, building priorities, and transfer routes for multi-settlement play. At the Old Dreadnought, prioritize oil wells and storage before cosmetic buildings. Oil must flow to New London continuously because generator shutdowns cascade into citywide crises within days.

Oil Economy and Resource Transfer

Oil is the lifeblood of Chapter 1. Monitor oil income versus generator consumption using the heat and fuels overlay. If consumption exceeds income, reduce non-essential districts temporarily or increase extraction at the Old Dreadnought. The resource transfer guide explains how to configure routes for oil, food, and prefabs between settlements.

Food remains important even though the prologue objective ended. Your population still eats, and starving workers cannot staff oil wells or research institutes. Maintain at least one Food District in New London and consider sending surplus food to the Old Dreadnought if its workforce grows large enough to need local sustenance.

District Expansion Strategy

Expand methodically rather than frostbreaking large areas at once. Each new district increases heat demand on the generator and consumes prefabs that might be needed for Old Dreadnought construction. The best buildings guide ranks production structures worth prioritizing in Chapter 1.

Place Industrial Districts away from Housing to minimize squalor as described in the adjacency guide. Hub buildings unlocked through research provide citywide bonuses that accelerate oil and food production. Build at least one Hub before the chapter's mid-point to compound your economy.

Council Politics and Transition to Chapter 2

Chapter 1 factions propose laws affecting oil extraction rates, generator efficiency, and worker rights. The factions and politics guide helps you navigate promises without triggering unrest. Accept laws that boost extraction or reduce heat demand when possible.

Complete the generator restoration and Old Dreadnought establishment before the chapter deadline. Success transitions you into Chapter 2: Ambitions, where blizzard preparation and generator upgrades become the central challenge. Enter Chapter 2 with stable oil income, a repaired generator, and at least one generator upgrade research node unlocked.

Common Chapter 1 Mistakes

The most frequent failure in Chapter 1 is treating the Old Dreadnought as a late-game side quest rather than an immediate priority. Oil income must match generator demand within the first third of the chapter, not the final weeks. A second common mistake is over-building Housing before Extraction districts exist at the colony, leaving workers fed but idle at the Dreadnought site.

Save before sending your first major expedition to the Old Dreadnought and before passing contentious council votes. Quick Save with F5 lets you recover from expedition failures without losing days of production. Review the controls guide if you have not yet internalized colony cycling with bracket keys—Chapter 1 is where that habit becomes mandatory.

Other Campaign Chapters

Frequently Asked Questions

What is the main objective in Chapter 1?

Chapter 1 requires you to restore and operate the generator while establishing the Old Dreadnought as an oil colony in the Frostland. Oil becomes your primary fuel source, replacing the simpler heat management of the prologue.

How do I find the Old Dreadnought?

Send Frostland expeditions along the story-marked route. The Old Dreadnought appears as a major landmark on the map. Once discovered, follow the colony establishment prompts to convert it into an oil-producing settlement.

Why is my generator shutting down?

The generator requires oil to operate. If oil income from the Old Dreadnought and local extraction falls below consumption, the generator reduces output and districts lose heat. Check the heat overlay (key 4) and increase oil production immediately.

Should I focus on New London or the colony first?

Split attention from the start. New London needs Housing and Food districts while the Old Dreadnought needs Extraction and Industrial setup for oil output. Use bracket keys to cycle between settlements and the resource transfer system to balance supplies.

What research should I prioritize in Chapter 1?

Prioritize generator fuel efficiency and oil extraction nodes in the Idea Tree. Heat-saving research reduces oil consumption and buys time while the Old Dreadnought ramps up production.